What’s New
- Loader[list][*]New nodes are now named based on the name of the XMesh cache (xmesh_cacheName). Previously, new nodes were always named sequenceXMesh.
- XMesh Color channel is now loaded into a color set named “color”. Previously, the Color channel was not loaded.
- When loading an XMesh cache with material names, will now attempt to find a shading group named materialNameSG. Previously, the loader would only attempt to find a shading group or surface shader named materialName.
- When loading an XMesh cache with material names, if a material cannot be found, a new shading group will be created with the name materialNameSG. Previously, the new shading group was created with a name based on the XMesh Loader node name.
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[]Saver* Added an option to save a proxy sequence without optimization. - Can now save Color channel, from the data in the “color” color set, or from the current color set.
- Added an option to run Deadline saving jobs in parallel over multiple machines.
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Bug Fixes
- Loader[list][]Fixed loading Normal channel.
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[]Saver Changes to controls in “Proxy Settings” frame:
[list][*]Removed “Min Verts” control. Previously this control did nothing. - Fixed “Percent” control, so it will now actually control the Reduce percentage.
- Fixed “Use Proxy Sampling” control, so it will now affect proxy saving. Previously this control did nothing.
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[size=85]Attachments
XMeshMY_1.2.0.53770_windows.zip (removed)
For 64-bit Maya 2011, 2012, 2013, and 2014 on Windows
(6.56 MiB) Downloaded 6 times
XMeshMY_1.2.0.53770_osx.app.zip (removed)
For 64-bit Maya 2012, 2013, and 2014 on Mac OS X
(14.14 MiB) Downloaded 1 time
XMeshMY_1.2.0.53770_linux.run.gz (removed)
For 64-bit Maya 2011, 2012, 2013, and 2014 on Linux
(7.83 MiB) Downloaded 1 time[/size]