XMesh NK interpolation of animation keys

Hi,

I recently update to XMesh NK 1.3.4 and I noticed that the interpolation of the animation is incorrect if the frame rate isn’t 24 FPS. The timing
is off even if I set the FPS in Nuke. I exported from 3dsMax and the XMesh MX reader does it correctly.

Thank you for your report!

I would like to ask a few questions, to make sure that I understand the problem:

  • You exported your mesh from 3ds Max, from a scene with an FPS different from 24?
  • Did your Nuke scene use the same frame rate as your 3ds Max scene?
  • Were you using a playback graph in Nuke?
  • How could you tell that the interpolation was incorrect?

Sorry Paul, my mistake. It’s actually Alembic that’s out of sync, XMesh is correct.

Alright, thank you for letting us know!