Hi,
I recently update to XMesh NK 1.3.4 and I noticed that the interpolation of the animation is incorrect if the frame rate isn’t 24 FPS. The timing is off even if I set the FPS in Nuke. I exported from 3dsMax and the XMesh MX reader does it correctly.
Thank you for your report!
I would like to ask a few questions, to make sure that I understand the problem:
Sorry Paul, my mistake. It’s actually Alembic that’s out of sync, XMesh is correct.
Alright, thank you for letting us know!