The current build only supports loading XMesh files into Nuke, but there have been some rumblings about generating XMesh data from Nuke for use in other applications or Nuke itself. I thought I might as well start a thread on it and see if anyone wants to chime in with ideas!
Yes please! I have a scene where I used a depth generator node to create a displaced plane in Nuke. Getting that to round-trip from Nuke -> Max -> Nuke apparently was impossible. I tried every FBX/OBJ combination imaginable and couldn’t succeed finally just had to eye-ball it back into place.