I'm doing some test renders of XSI scenes today and I've got 12 machines in my render farm. It is split up 5 and 7 in each room, and they are different computers in each room.
The 5 up front rendered my frames with no errors but the 7 in back came up with the following script.
0: STDOUT: >Loading: c:\deadline\slave\jobsData\Aerie_Kitchen_Building_Anim_23_DeadlineTest_01.scn...
0: STDOUT: ' INFO : 4034 - Loaded scene was created with build number: 6.02.2007.0613 - compatibility version: 600
0: STDOUT: ' INFO : 4000 - Drive 'y:' marked as invalid for the next 300 seconds
0: STDOUT: '
0: STDOUT: ' WARNING : 3033 - Unable to resolve path: Pictures\Aerie_Model_Reference\Kitchen\Pendant_Sun\p_w275_pip_we07a057d_sp07_070227190826_pip_hero.jpg
0: STDOUT: ' WARNING : 3033 - Unable to resolve path: Pictures\aleve_box_bump_v02.tif
0: STDOUT: ' WARNING : 3033 - Unable to resolve path: Pictures\aleve_box_color_front_v02.tif
0: STDOUT: OpenScene "c:\deadline\slave\jobsData\Aerie_Kitchen_Building_Anim_23_DeadlineTest_01.scn", False, True
0: STDOUT: ' INFO : Rendering passes: Passes.Bldg_Anim_Test_02
0: STDOUT: ' INFO : Rendering frames 19 to 20 with a frame step of 1
0: STDOUT: ' INFO : Setting the output directory to 'Y:\AERIE_1096\4_3d_0000\XSI Aerie\Render_Pictures\Aerie_Kitchen_Building_Anim_23_DeadlineTest_01\Bldg_Anim_Test_02\'
0: STDOUT: ' INFO : Motion blur disabled.
0: STDOUT: ' INFO : Skip rendered frames.
0: STDOUT: SetValue "Passes.List.*.mentalray.VerbosityLevel", "60"
0: STDOUT: SetValue "Passes.List.*.ImageWidth", "720"
0: STDOUT: SetValue "Passes.RenderOptions.ImageWidth", "720"
0: STDOUT: SetValue "Passes.List.*.ImageHeight", "405"
0: STDOUT: SetValue "Passes.RenderOptions.ImageHeight", "405"
0: STDOUT: SetValue "Passes.List.*.mentalray.SamplesMin", "1"
0: STDOUT: SetValue "Passes.List.*.mentalray.SamplesMax", "3"
0: STDOUT: SetValue "Passes.List.*.mentalray.SamplesFilterType", 3
0: STDOUT: SetValue "Passes.List.*.mentalray.SamplesJitter", "True"
0: STDOUT: ' INFO : Rendering pass 'Bldg_Anim_Test_02'...
0: STDOUT: ' INFO : Rendering frame 19 (0.0% done)
Scheduler Thread - Render Thread 0 threw an error:
Scheduler Thread - Exception during render: ' ERROR : 2008-REND-RenderPasses - Operation was aborted.
Is this something I need to fix in the render plugin settings? It's already set to XSI 6.02.
Thanks.
Hi Alex,
It looks like those 7 machines may not have the Y: mapped properly based
on the information printed out at the beginning of the log:
0: STDOUT: ’ INFO : 4034 - Loaded scene was created with build number:
6.02.2007.0613 - compatibility version: 600
0: STDOUT: ’ INFO : 4000 - Drive ‘y:’ marked as invalid for the next 300
seconds
0: STDOUT: ’
0: STDOUT: ’ WARNING : 3033 - Unable to resolve path:
Pictures\Aerie_Model_Reference\Kitchen\Pendant_Sun\p_w275_pip_we07a057d_sp07_070227190826_pip_hero.jpg
0: STDOUT: ’ WARNING : 3033 - Unable to resolve path:
Pictures\aleve_box_bump_v02.tif
0: STDOUT: ’ WARNING : 3033 - Unable to resolve path:
Pictures\aleve_box_color_front_v02.tif
Can you confirm whether or not Y: is mapped on those machines, and that
those machines have the necessary permission to read/write to Y:?
Another test you could try is to open the same scene in XSI on one of
those 7 machines and see if you can perform a local render.
From looking at the output, it’s very unlikely that this has anything
to do with the XSI plugin settings in Deadline.
Cheers,
wow, what a simple fix. thanks ryan.
alright I've got another question.
I'm attempting to render a scene from XSI and the following error comes up in the log.
: INFO: Arguments: " -render "c:\deadline\slave\jobsData\Aleve_Base_RND_GC_v020.scn" -frames 104,104,1 -pass "CLR_OUT" -output_dir "Y:\ALEVE_1101\5_Posted\012308\XSI_Freelance_Aleve\Render_Pictures\Aleve_Base_RND_GC_v020\CLR_OUT\" -skip False -mb False -script "c:\deadline\slave\plugins\AdditionalRenderOptions.vbs" -main SetAdditionalRenderOptions -args -verbose 60 -width "1920" -height "1080" -sampleMin "-1" -sampleMax "2" -sampleFilter "mitchell" -sampleJitter "False" -outputPrefix "" -xMin "" -yMin "" -xMax "" -yMax """
0: INFO: StartupDir: "c:\softimage\xsi_6.02\application\bin"
0: INFO: UseJobObject: true
0: INFO: HideDosWindow: true
0: STDOUT: ==================================================
0: STDOUT: SOFTIMAGE(r) | XSI(r) Batch Version 6.02.2007.0613
0: STDOUT: Copyright(c) 1998-2007 Avid Technology, Inc. All rights reserved.
0: STDOUT: ==================================================
0: STDOUT:
0: STDOUT: License warning: feature [XSI Batch Win] not available
0: STDOUT: License information: using [XSI Batch All]
0: STDOUT: COMMAND: -render "c:\deadline\slave\jobsData\Aleve_Base_RND_GC_v020.scn" -frames 104,104,1 -pass "CLR_OUT" -output_dir "Y:\ALEVE_1101\5_Posted\012308\XSI_Freelance_Aleve\Render_Pictures\Aleve_Base_RND_GC_v020\CLR_OUT\" -skip False -mb False -script "c:\deadline\slave\plugins\AdditionalRenderOptions.vbs" -main SetAdditionalRenderOptions -args -verbose 60 -width "1920" -height "1080" -sampleMin "-1" -sampleMax "2" -sampleFilter "mitchell" -sampleJitter "False" -outputPrefix "" -xMin "" -yMin "" -xMax "" -yMax ""
0: STDOUT: >Loading: c:\deadline\slave\jobsData\Aleve_Base_RND_GC_v020.scn...
0: STDOUT: ' INFO : 4034 - Loaded scene was created with build number: 6.02.2007.0613 - compatibility version: 600
---- February 04 2008 -- 02:57 PM ----
Scheduler Thread - Render Thread 0 threw an error:
Scheduler Thread - Exception during render: ' ERROR : 2356 - This plug-in is not installed: finalRender Options
I don't know how related this is, but my supervisors are also asking me how to go about using deadline with our plugins, how do I configure that?
Hi Alex,
ERROR : 2356 - This plug-in is not installed: finalRender Options
It simply sounds like the finalRender plugin for XSI isn’t installed,
and I would imagine installing it on your slave machines would solve the
problem (any plugins you want to use in your XSI scenes would have to be
installed on all of your slave machines).
Cheers,
Where do I get the finalRender plugin from?
I had this problem with Maya too. Because I had one machine with Final Render, the final render nodes propagated from scene to scene because objects where created in the Maya that had Final Render installed.
I had to run a script through the whole 3d object library to delete all the final render nodes.
Maybe you can write a script (or have someone write it for you) to remove final render nodes before submitting the scene to deadline
Sylvain Berger | Technical Director | Alpha Vision
I was assuming that this finalRender plugin is required by XSI scene
you’re trying to render (it’s an XSI plugin, not a Deadline plugin).
It’s likely that the plugin exists on the workstation the scene was
created on, and thus is required by the scene in order to render.
It’s important to note that Deadline is not the cause of the error in
this case. The ideal situation would be to install all the XSI plugins
on your slave nodes that exist on your workstations and ensure these
plugins remain synched. If a scene is created on a workstation that uses
a plugin that is not installed on the render slaves, it would make sense
that you would get errors like this.
Hope this helps!
Cheers,
Yes Ryan this is what is happening. We have freelancers creating scenes that are then sent to the farm to be rendered. I'm new to a large portion of the systems, but I've been informed that these plugins (or add-ons for XSI) can be transferred from machine to machine easily so this is not a problem for us.
Thanks Ryan.
Ryan,
Been rendering all night and this new error popped up. Not sure what it means, could you help? Thanks.
Error Message |
Exception during render: Renderer returned non-zero error code, 211
|
Slave Log |
: STDOUT: // loading C:/Program Files/Autodesk/Maya8.5/mentalray/lib/physics.dll 0: STDOUT: // generating Maya nodes... 0: STDOUT: // parsing C:/Program Files/Autodesk/Maya8.5/mentalray/include/shaders_p.mi 0: STDOUT: // loading C:/Program Files/Autodesk/Maya8.5/mentalray/lib/shaders_p.dll 0: STDOUT: // generating Maya nodes... 0: STDOUT: // parsing C:/Program Files/Autodesk/Maya8.5/mentalray/include/subsurface.mi 0: STDOUT: // loading C:/Program Files/Autodesk/Maya8.5/mentalray/lib/subsurface.dll 0: STDOUT: // generating Maya nodes... 0: STDOUT: // parsing C:/Program Files/Autodesk/Maya8.5/mentalray/include/surfaceSampler.mi 0: STDOUT: // loading C:/Program Files/Autodesk/Maya8.5/mentalray/lib/surfaceSampler.dll 0: STDOUT: // generating Maya nodes... 0: STDOUT: mental ray for Maya: successfully registered 0: STDOUT: mental ray for Maya: loading startup file: C:/Program Files/Autodesk/Maya8.5/mentalray/maya.rayrc 0: STDOUT: mental ray: mental ray for Maya - startup done 0: INFO: Deadline Slave ignoring error: "Error: line 1: Reading of binary file "s06_render.mb" failed." because it is not usually fatal. 0: STDOUT: Error: line 1: Reading of binary file "s06_render.mb" failed. 0: INFO: Deadline Slave ignoring error: "Error: Error reading file." because it is not usually fatal. 0: STDOUT: Error: Error reading file. 0: INFO: Deadline Slave ignoring error: "Error: Error reading file." because it is not usually fatal. 0: STDOUT: Error: Error reading file. 0: INFO: Deadline Slave ignoring error: "Error: Cannot load scene "c:\deadline\slave\jobsData\s06_render.mb". Please check the scene name." because it is not usually fatal. 0: STDOUT: Error: Cannot load scene "c:\deadline\slave\jobsData\s06_render.mb". Please check the scene name. 0: STDOUT: // Maya exited with status 209 0: INFO: Process return code: 211 Scheduler Thread - Render Thread 0 threw an error: Scheduler Thread - Exception during render: Renderer returned non-zero error code, 211 |
Hi Alex,
Maya is printing out these error messages near the bottom of the log:
Error: line 1: Reading of binary file “s06_render.mb” failed.
Cannot load scene “c:\deadline\slave\jobsData\s06_render.mb”. Please
check the scene name.
So obviously there is an issue with loading the scene file,
unfortunately there is no indication as to why this is. I recall that
earlier versions of Maya didn’t like filenames with spaces or
underscores in the path, but I don’t think that that is a problem
anymore. Maybe try submitting the same scene without the underscore in
the name to see if it makes a difference. I doubt it, but at least it
eliminates one possibility.
Maybe try opening the scene on one of the render nodes that is giving
you this error. Copy the scene locally first, then launch Maya and open
it from there. If there is an issue with the scene file, maybe Maya will
give you a better error message.
Cheers,