I’de like to accumulate particles additively but with a far range attenuation, that is, that particle far from the camera “weighting” less is density than the ones in front.
How do i acheive that ? Can i achieve that ? Is it technically stupid ? Is it obvious but i missed the parameter or just can’t read a documentation ? There maybe other posts on the subject so if you remember one don’t hesitate to just point me to it.