Tile Rendering with VRay and Maya

Discussion and Support of Deadline, the Render Management System
eamsler
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Re: Tile Rendering with VRay and Maya

Postby eamsler » Wed Oct 11, 2017 9:30 am

Okay, the code has been merged!

I've included the files here in case you want to try them before they're released in a public build. They'll likely only work well in Deadline 10 for those who may be behind a major version or two.

The files'll go in these locations: (please backup originals just in case)
[repo]/submission/VRay/Main/VrsceneParser.py
[repo]/scripts/Submission/VraySubmission.py
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VraySubmission.py.txt
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VrsceneParser.py.txt
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Edwin Amsler
Head of Support
Thinkbox Software Inc
+1-866-419-0283 ext 804

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TheScope
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Re: Tile Rendering with VRay and Maya

Postby TheScope » Wed Oct 11, 2017 9:46 am

Awesome. I will give them a try and report back.
Florian von Behr
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The Scope GmbH

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TheScope
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Re: Tile Rendering with VRay and Maya

Postby TheScope » Wed Oct 11, 2017 2:25 pm

Hi,
when I test it with the test scene I uploaded here, Deadline seems to parse the file correctly. When I click on "Yes" in the "Continue Submission" dialog,
I get the following error:

Error: More than one auxiliary file is named "tilerendering2_0003_3mask..exr_1_config_2017_10_11_21_20_24.txt", auxiliary file names must be unique. (Deadline.Submission.DeadlineSubmissionException)

Nothing is started to the farm.

If I specify the output filename in Deadline, I get the same error message but a job is actually started on the farm but no Draft assembly job is created.

Cheers, Florian
Florian von Behr
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The Scope GmbH

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TheScope
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Re: Tile Rendering with VRay and Maya

Postby TheScope » Thu Oct 12, 2017 7:14 am

Another thing I noticed:

When I have my animation settings in the Maya render settings set to:
Animation: Specific Frames
and
Frame name padding: 0

The assembly job will fail because it can't find the individual tile images. Deadline is looking for files which have a .. (double dot) before the file extension. The frame padding would normally go after the first dot but since it is set to 0.

Reason for using this setting in Maya: VRay will always save to the TMP folder in the renderings folder if not rendering an animation. If I am just rendering a still, setting frame name padding to 0 will get me a file name without a frame number.

Here is the error message.

Code: Select all

2017-10-12 14:05:18:  0: STDOUT: Unable to read file //FILESERVER/Projects/Project/3D/maya/renderings/sh03/sh03/Project_BigSur_sh03_0005/15M\_tile0_Project_BigSur_sh03_0005_15M..exr for tile Tile0
2017-10-12 14:05:18:  0: STDOUT: exr_input_file Error: failed to open exr file //FILESERVER/Projects/Project/3D/maya/renderings/sh03/sh03/Project_BigSur_sh03_0005/15M\_tile0_Project_BigSur_sh03_0005_15M..exr


AnimationSettings.JPG
AnimationSettings.JPG (20.35 KiB) Viewed 31 times
Florian von Behr
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The Scope GmbH

eamsler
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Location: Winnipeg, MB, Canada

Re: Tile Rendering with VRay and Maya

Postby eamsler » Fri Oct 13, 2017 10:39 am

Thanks for testing. We made a change to where the config files were being written to, so I'm assuming it's there. Asking the dev team how this was tested...
Edwin Amsler
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Thinkbox Software Inc
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