Stoke render licensing pretty harsh in some scenarios

Discussion of the Stoke MX Particle Reflow Tools for 3ds Max
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Re: Stoke render licensing pretty harsh in some scenarios

Postby Guest » Tue Jul 11, 2017 9:06 pm

What was the solve for this?

I am having this problem now and it is killing me.

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Bobo
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Re: Stoke render licensing pretty harsh in some scenarios

Postby Bobo » Wed Jul 12, 2017 2:07 am

Guest wrote:What was the solve for this?

I am having this problem now and it is killing me.


I am pretty sure it was this:
http://www.thinkboxsoftware.com/stoke-m ... e-log.html

Fixed the licensing of Stoke components unrelated to Simulation. Using Stoke Field Loader, Stoke Texmap, Stoke Field Magma etc. on render nodes will now only check for a valid floating workstation license on the License Server, but will not check it out. This allows unlimited network rendering using Stoke components as long as a floating workstation license has been purchased. Performing Particle or Field Simulations on the network will still require a floating Stoke Simulation license.


If you have only a workstation license, this fix does not change your situation, but you can request a license relocation (free if you are on valid support) to switch to a floating license.
Borislav "Bobo" Petrov
Product Specialist
Thinkbox Software Inc.


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