Spherical panorama render?

Discussion and Support of Krakatoa Volumetric Particle Rendering, Manipulation and Management Toolkit
Ser Rick
Posts: 1
Joined: Fri Oct 06, 2017 8:47 am

Spherical panorama render?

Postby Ser Rick » Mon Oct 09, 2017 2:45 pm

Hello all,

I am new to Krakatoa MX and I have a question regarding the 'krakatoa camera modifier'. We're working with LiDAR scans (in LAZ/LAS format) and we would like to render spherical panorama's of those point clouds. This should be doable (according to the online documentation) as there is the possibility to override the FoV to 360-degrees and set the lens type to fisheye. I tried rendering a panorama with the earlier described settings, but without success. I was expecting an equirectangular as an output but what I got looked very warped.

So my question is; is it possbile to render proper spherical 360 panorama's with the krakatoa cam modifier?

Kind regards,

Ser Rick

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Bobo
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Location: Vancouver, Canada
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Re: Spherical panorama render?

Postby Bobo » Mon Oct 09, 2017 9:46 pm

Equirecrangular (lat-long) is not the same as 360 degrees fisheye spherical, so no surprise there.

We are adding to Krakatoa 3.0 Beta the ability to render both 6x1 / 12x1 cubic maps (the latter one for stereo), and to convert them into an Equirectangular map . The outputs match the results of V-Ray using the same settings. However, the Krakatoa Beta program launch is taking a bit longer than expected, so right now you cannot really access this functionality.

That being said, in the mean time you could create 6 90-degree FOV cameras from a single camera, render each one to a cubic view, and use a 3rd party application to build an Equirectangular panorama from them as a workaround...
Borislav "Bobo" Petrov
Product Specialist
Thinkbox Software Inc.


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