btw is there any way to to give particles a colour at birth? for example to achieve results like these: youtube.com/watch?client=mv- ā¦ nomobile=1
could you please also implement the krakatoa repopulation feature and particle size for non-effex-particle setups? that would make effex even more attractive!
Yes, you can add a color property (or a vector property) to your particle emitter (it is then per particle and you can assign a color variably). This color property you can then drop in the according color field in the Krakatoa settings.
A surface color operator will be available for release too.
There is no particle size feature in Krakatoa afaik. One pixel size points is all it renders (+ filtering), there is no particle size setting available Iām afraid.
Samir:
very good news. Looking forward for the release of V 2.0
Tyler:
Also, very good news.
Canāt await to try out your release.
As I see from your picture, you implemented Krakatoa as a full separate renderer.
Did you test if the result can seamlessly be integrated into the main rendering of a complete scene, f.e. with Iray or Vray ?
And did you also implement finally the shaddow generator ?
this is amazing! especially the osx-version!
if you could implement this as well for effex 2 final release, you would get 100 points plus for your karma
thanks for this link! can you give any more information to this?
i would really like to use the glossiness-feature of krakatoa for a current project, BUT the deadline for this is the end of next week.
so we must have it tomorrow, otherwise we cantĀ“t use it. could you provide the version shown in the video as a beta-testing-release?