I believe that I figured out the exact problem.
We sometimes use pre calculated uhd for our animations. It seems like anytime there is a path in the UHD cache filename, the error is generated.
Just empty that field and it should work again.
I’ll report that to the support and hopefully there is a fix soon.
Thanks, I will try.
I think all the scenes I had problems with were animations with the precomputed cache.
I hope there will be a fix soon since it’s not an option to render these animations without the cache.
10.1.16.9 seems to work. No error messages until now.
Lately, I also have had problems with Vexus submitting jobs to Deadline. Not the right view/camera is rendered despite that in the job option, the camera is correct, but it might be a Vexus submitter problem.
Yes, it seems if the default path for the UDH cache is removed a submitted file from the Max submitter will render. Even for a still where no UHD cache is used.