When using tP directly as source on Frost, after cache and restart, frost make tP to revaluate from scratch tP cache on each frame, even if the cache is on Masterdynamic.
This process is a big pain when rendering on farm with deadline, since in this scenario case, on each frame, the cache will be revaluated from scratch (F000), but with cache on masterdynamic this should not happen, this should jump directly to the frame without evaluated from zero.
On a scene I’m rendering, the process can take 12 to 15 minutes PER frame, due to the cache re-evaluation frame by frame…
Scene File provided (MAx2017):
=> Open Scene, and Cache Masterdynamic
=> Save Scene, then close 3dsMAX (it’s important)
=> Open 3dsMAX, load scene.
=>Open tP interface (to see the particle count on the interface title bar):
-> jump to last frame : and check the particle increasing from F0 and evaluated each substep (this should not happen when using Masterdynamic).
the bug is also reported to Cebas.
This issue happen on my side only with Frost.