Did everything as in the documentation. After enable both Plugins in Unreal after restart the engine The Message comes up… "The following modules are missing or built with a different engine version: MoviePipelineDeadline. DeadlineService. Engine modules cannot compiled at runtime. Please build through your IDE.
I copied both folder from the repository to the Unreal installation path where the plugins are.
I was looking at the logs you have share it was reporting missing DLLs. This mght be the cause of failure. Log file open, 10/13/23 14:58:45 LogWindows: Failed to load 'aqProf.dll' (GetLastError=126) LogWindows: File 'aqProf.dll' does not exist LogProfilingDebugging: Loading WinPixEventRuntime.dll for PIX profiling (from ../../../Engine/Binaries/ThirdParty/Windows/WinPixEventRuntime/x64). LogWindows: Failed to load 'VtuneApi.dll' (GetLastError=126) LogWindows: File 'VtuneApi.dll' does not exist LogWindows: Failed to load 'VtuneApi32e.dll' (GetLastError=126) LogWindows: File 'VtuneApi32e.dll' does not exist
I am having the SAME issue with a blank project in 5.3. I have visual Studio 2022 with c++. I recompile manually but the project just keeps giving me that same error and not opening. (if I remove your plugin it opens fine).
Hey there! I am having the same problem, and was curious if there was any new updates that folks have about this specific problem. I am experiencing this issue with Unreal 5.3.2, but there isn’t any past Unreal 5 that I could get the plugin to work with. I attached my logs as well to my post, but so far I havent had any luck recompiling the plugin to try and get it to function in my Unreal project. I have setup Visual Studio code for my project, following the documentation, and my project does have the empty C++ class in it to enable editing in Visual Studio. Some solutions I have attempted was Pixel Prof’s Youtube: Recompile Unreal Plugin to new Engine Version video (can’t post more than two links) , but that did not change anything. The other solution I attempted was following this tutorial: How To Build Unreal Engine Plugins From Source – Plugin Development . However, when following this tutorial and trying to rebuild source files, I would get an error preventing my from regenerating the .sln file when the plugins were in my project folder.
I would be greatly appreciative of any insights or new discoveries folks have made regarding this problem, and I hope that there is a easy solution that I have overlooked thus far. Thank you!