Krakatoa Stand-alone Renderer


Krakatoa SR C++ API Use this forum for discussions specifically related to the Krakatoa SR C++ API. For discussion of topics applicable to both the C++ and Py APIs, please use the parent forum.
Topic Replies Activity
About the Krakatoa Stand-alone Renderer category 1 May 16, 2018
Krakatoa in Houdini 1 August 30, 2019
Krakatoa in Katana? 3 May 28, 2018
Krakatoa Standalone Python API 5 May 22, 2018
trouble building the examples 7 May 9, 2018
particle_stream_interface : loading only in view frustum? 4 January 13, 2015
OS X Yosemite : Runtime path error 4 December 23, 2014
Linux TBB libraries linking issues 2 December 23, 2014
KrakatoSR Integration for CINEMA 4D 63 April 18, 2014
Setting up on a Mac 3 March 18, 2014
krakatoa for c4d 2 March 6, 2014
Light Decay Exponent 3 January 23, 2014
Krakatoa for Softimage open sourced 4 January 8, 2014
Deep Compositing implementation 3 January 8, 2014
DOF and holdout meshes? 5 November 20, 2013
Supporting new/custom geometry 9 October 23, 2013
Voxel rendering mode crashes with custom save callback 13 September 5, 2013
high particle counts cause grid?! 6 July 25, 2013
New Build Available: 2.2.0.51871 1 June 25, 2013
Motion blur affecting matte object cast shadows? 2 June 24, 2013
Per particle eccentricity channel not working 3 June 19, 2013
Repopulation Emission 6 June 7, 2013
Repopulate QNAN 3 June 6, 2013
Scalar alpha? 5 May 22, 2013
Rendering stopps with certain files 9 May 1, 2013
particle_stream_interface close 2 April 23, 2013
Repopulate float16 2 April 23, 2013
Repopulation density distribution 10 April 22, 2013
Repopulation wish (normals generation only) 7 April 22, 2013
Questions/Suggestions for C++ API 14 April 16, 2013